Storytelling Outside of Action
As video games evolve into one of the most immersive and popular entertainment mediums, the demand for cinematic storytelling in games has reached new heights. With advancements in gaming tech, developers can create in-game cinematics that strive for the quality of big-budget movies, blurring the lines between traditional filmmaking and interactive storytelling.
In this talk, Ryan Jefferson Hays, an accomplished creative director with a rich background in visual effects (VFX) for major Hollywood blockbusters, takes us into what goes into the design of narrative pieces he directed for the acclaimed Call of Duty: Black Ops 6 title and how both the narrative design and art of game cinematics has evolved alongside advancements in gaming tech.
